Day 134: Horde Catapult Shoot Animation
With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...
After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel), using another bone as the controller, by adding a...
This is probably the hardest time I've had with a rig so far. It's so simple, yet so complex. Reasons and steps taken: The catapult was assembled with...
Improved yesterday's daily by making it tileable from all sides (seamless) and by also adjusting its colors. I took the photo from a miniature church...
Took a photo of brick wall that I saw today and then made it as a tileable texture (only horizontally).
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the "right"...
More AI-generated images with VQGAN+CLIP. This time, I put a photo with myself and my dog, Koda as the input and then typed a few prompts and got...
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
In terms of "PS1 look", the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The...
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Yesterday's Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday's Archery Target from Stormwind (World of Warcraft). Curiously, it's a simple model, but it took 1 hour...
A different kind of daily. Spent some time tinkering with AI image generators, and for today's daily, I chose the image made with the prompt from the...
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge's Mountains from Wow Classic TBC). Process